Module:Infobox/data

return { locations = { -- General ['Ruins'] = { categories = {'Ruins'} },       ['Snowdin'] = { categories = {'Snowdin'} },       ['Papyrus and Sans\'s House'] = { categories = {'Snowdin'} },       ['Snowdin Forest'] = { categories = {'Snowdin'} },       ['Waterfall'] = { categories = {'Waterfall'} },       ['Artifact Room'] = { categories = {'Waterfall'} },       ['Garbage Dump'] = { categories = {'Waterfall'} },       ['Temmie Village'] = { categories = {'Waterfall'} },       ['Hotland'] = { categories = {'Hotland'} },       ['MTT Resort'] = { categories = {'Hotland'} },       ['Ruins, Hard Mode'] = { categories = { 'Ruins', 'Hard Mode Enemies' },           nolink     = true, link      = 'Ruins (Hard Mode)' },       ['CORE'] = { categories = { 'CORE', 'Hotland' }       },        ['True Lab'] = { categories = {'Hotland'} },       ['Lab'] = { categories = {'Hotland'} },       ['New Home'] = { categories = {'New Home'} },       ['Asgore\'s Home'] = { categories = {'New Home'} },       -- Vendors ['Spider Bake Sale'] = { categories = { 'Ruins', 'Hotland' }       },        ['Nice Cream Guy'] = { categories = { 'Snowdin', 'Waterfall', 'Hotland' }       },        ['Snowdin Shopkeeper'] = { categories = {'Snowdin'} },       ['Gerson'] = { categories = {'Waterfall'} },       ['Tem Shop'] = { categories = {'Waterfall'} },       ['Sans'] = { categories = {'Hotland'} },       ['Bratty and Catty'] = { categories = {'Hotland'} },       ['Burgerpants'] = { categories = {'Hotland'} },       ['Vending Machine'] = { link = 'True Lab' }   },    itemtypes = { ['Armor']           = 'Armor', ['Consumable']      = 'Consumable items', ['Miscellaneous']   = 'Miscellaneous items', ['Weapon']          = 'Weapons' },   mechanics = { gameplay = 'Gameplay Mechanic', plot    = 'Plot Mechanic', puzzle  = 'Puzzle', ending  = 'Ending' } }